


Yes, if you've played any Soulsborne, you already know the general gist of how things play out in Thymesia, but this is a game that has managed to garner some extra attention in the run-up to its release because, well, it looks the business. Death sees you leave behind your collected memories, giving you one chance to return to collect them, and there's a central nexus, here known as Pilgrimage Hill, that you can return to when you want to wallow in the game's brooding atmosphere or have a disappointingly short chat with the one NPC who resides there.Ĭaptured on Nintendo Switch (Handheld/Undocked) Bonfires, now known as beacons, dot the landscape and provide a chance to rest and increase your stats whilst also regenerating all nearby enemies. As is de rigueur with the genre, we've got the same basic ground rules as usual at work here. OverBorder Studios' Thymesia is the latest in a long line of Soulslike experiences that attempt to capture FromSoftware's magic whilst adding a few of its own twists and gameplay wrinkles for good measure. The now blood-soaked streets are filled with plague-ridden monstrosities and it's up to you, Corvus, to take out the mutated trash. In a world where the use of powerful alchemy was once widespread and welcomed, things have gone terribly wrong. The Kingdom of Hermes has fallen into an age of calamity. Note: This Cloud Version of Thymesia was tested on 100Mb Superfast Broadband using both a 5G WIFI and wired LAN connection.
